Missingham vs Tang
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(;GM[1]FF[1]PB[Missingham vs Tang]SZ[19]NE[B]SS[@@]AP[StoneLeaf2]
;B[pd]
;W[dp]
;B[qp]
;W[dc]
;B[op]
;W[qi]
;B[qk]
;W[qf]
;B[qe]
;W[pf]
;B[nd]
;W[gq]
;B[de]
;W[fd]
;B[cc]
;W[cb]
;B[cd]
;W[eb]
;B[ci]
;W[lc]
;B[ob]
;W[mq]
;B[cq]
;W[cp]
;B[dq]
;W[eq]
;B[er]
;W[fr]
;B[ep]
;W[fq]
;B[bp]
;W[bo]
;B[bq]
;W[cn]
;B[dr]
;W[eo]
;B[mo]
;W[kp]
;B[ko]
;W[jo]
;B[kn]
;W[jn]
;B[lp]
;W[lq]
;B[jp]
;W[kq]
;B[jm]
;W[km]
;B[mn]
;W[or]
;B[oj]
;W[rk]
;B[rl]
;W[rj]
;B[im]
;W[io]
;B[qm]
;W[re]
;B[rd]
;W[pe]
;B[qd]
;W[le]
;B[ff]
;W[ei]
;B[dg]
;W[cj]
;B[di]
;W[dj]
;B[ej]
;W[ek]
;B[fj]
;W[fk]
;B[gk]
;W[gj]
;B[fi]
;W[hk]
;B[gl]
;W[hl]
;B[hm]
;W[gm]
;B[fl]
;W[gi]
;B[fh]
;W[fm]
;B[el]
;W[dk]
;B[ip]
;W[dl]
;B[ho]
;W[gf]
;B[je]
;W[kg]
;B[jg]
;W[jh]
;B[gg]
;W[hf]
;B[ge]
;W[he]
;B[hg]
;W[jf]
;B[ig]
;W[if]
;B[kf]
;W[lf]
;B[gd]
;W[fe]
;B[fc]
;W[ed]
;B[gc]
;W[ef]
;B[fg]
;W[ic]
;B[id]
;W[ke]
;B[jc]
;W[jb]
;B[ib]
;W[kb]
;B[fb]
;W[bc]
;B[bd]
;W[ac]
;B[hc]
;W[hd]
;B[ea]
;W[dd]
;B[da]
)
ID[1])
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White: Joanne Missingham 1p (Australia)
Black: Tang Hsi-Yun 1p (Chinese Taipei)
Komi: 6.5, Women Team, 5th round
Commentary by Enda Hideki 9p. (Click on the diagram to launch the game viewer. SGF available here).
White 26. White should extend at 29, followed by Black 27 and White A, or by Black 28, White 30, Black B, White 33, Black C, White 35, Black 31, White D.
Black 67. A hane at E would be better. If White cross-cuts, Black captures the cross-cutting stone and ends in sente. Next Black can take the initiative in the center.
Black 87. If White now extends at 89, Black will turn at F and White will have to surrender at least two stones.
White 88, Black 89. This exchange is fair to both sides.
White 90. An overplay. White should play G. The game would be close.
Black 95 and 97. Black plays these two moves in the wrong order, allowing White to answer 97 at 98. If Black had played 97 first, White would have had to cut at 106, and then Black could have broken up White`s territory easily with Black 95, White 96, Black 99, White 102, Black 100, White 101, Black H, White 98, Black 104.
White 104. Another overplay, leading to a capturing race that White cannot win. If White had extended at 124, the game would still have been difficult.
Result: Black wins by resignation.